— from the machine —
Media
Raw. No polish. The work as it is.
The media here is sparse on purpose. The devlog is where the work lives; this page is a cropped window into it.
Screenshots
Cropped from the devlog, not from the trailer.
screenshot 01 · week 60
The city at first hour. The workshops are open; the dummies are waiting.
screenshot 02 · week 60
The inventory, opened. Equipment on one tab, the bag on another.
screenshot 03 · week 60
The spell tree, on fire. Eight other elements wait their turn.
screenshot 04 · week 60
The physical abilities. Ten of them. They are the things a body can do without spell.
screenshot 05 · week 60
The atlas. What is reachable from the city, today.
screenshot 06 · week 60
The gathering log. The hands keep their own record.
Captured on a recent build, against the production server. Italian UI: these were captured with the client set to Italian; the game ships in five languages.
Video
Rare. Combat adaptation demonstrations and crafting emergence only. No trailers — yet.
video — forthcoming
The first video will show an NPC figuring out how to stop falling for a trick, across one afternoon of combat.
For journalists and creators:
See the press kit