— the gatherer’s field guide —
Gathering Nodes
Every source in the world you can draw a raw material from, and what it takes.
The world does not hand you its materials — you take them, node by node. This guide lists every gatherable node in Vellum, grouped by the skill that works it. Each entry names what it drops, the tool and skill level it demands, its tier, whether it only appears at dawn or by night, and the zones where you will find it.
Tools unlock a tier every ten skill levels: copper at Lv 1, then bronze (10), iron (20), steel (30) and mithril (40). A few tier-1 nodes can be worked bare-handed — slower, and at twice the stamina.
Mining
14 nodesOre veins worked with a pickaxe — the metal backbone of every tool, weapon and alloy.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
copper_ore | I | Copper Ore | Pickaxe · Lv 1 | Forest | |
tin_ore | I | Tin Ore | Pickaxe · Lv 1 | Forest | |
iron_ore | II | Iron Ore | Pickaxe · Lv 10 | ForestCrystal Cavern | |
iron_ore_rich | II | Iron Ore | Pickaxe · Lv 10 | — | RichCustom maps |
iron_vein | II | Iron Ore | Pickaxe · Lv 10 | ForestRuinsCrystal Cavern | Timed |
rich_iron_vein | II | Iron Ore | Pickaxe · Lv 10 | Crystal Cavern | RichTimed |
aluminum_ore | III | Aluminium Ore | Pickaxe · Lv 20 | Ruins | |
pure_iron_vein | III | Iron Ore | Pickaxe · Lv 20 | RuinsCrystal Cavern | RichTimed |
silver_ore | III | Silver Ore | Pickaxe · Lv 20 | RuinsCrystal Cavern | |
gold_ore | IV | Gold Ore | Pickaxe · Lv 30 | Volcanic Peak | |
gold_ore_rich | IV | Gold Ore | Pickaxe · Lv 30 | Volcanic Peak | Rich |
hardened_iron_vein | IV | Iron Ore | Pickaxe · Lv 30 | Crystal CavernVolcanic Peak | RareTimed |
ancient_iron_vein | V | Iron Ore | Pickaxe · Lv 40 | Crystal CavernVolcanic Peak | RareTimed |
mithril_ore | V | Mithril Ore | Pickaxe · Lv 40 | Crystal CavernVolcanic Peak | RareNight only |
Woodcutting
9 nodesTrees felled with an axe for wood, sap and the rare woods of the deep wilds.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
maple_tree | I | Wood | Axe · Lv 1 | Forest | RichTimed |
oak_tree | I | Wood | Axe · Lv 1 | Forest | Timed |
pine_tree | I | Wood | Axe · Lv 1 | Forest | Timed |
sap_tree | I | Sap | Axe · Lv 1 | Forest | |
tree | I | Wood | Axe · Lv 1 | Forest | Bare-hand OK |
birch_tree | II | Birch Wood | Axe · Lv 10 | Forest | RichTimed |
hardwood_tree | III | Hardwood | Axe · Lv 20 | Forest | |
ancient_wood_tree | IV | Ancient Wood | Axe · Lv 30 | Volcanic Peak | Rich |
enchanted_wood_tree | V | Enchanted Wood | Axe · Lv 40 | Volcanic Peak | RareDawn only |
Herbalism
12 nodesHerbs, fungi and arcane fluids cut with a sickle for potions and reagents.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
herb_bush | I | Herb | Sickle · Lv 1 | Forest | |
honey_hive | II | Honey | Sickle · Lv 10 | Forest | |
moss_node | II | Moss | Sickle · Lv 10 | ForestCrystal Cavern | |
mushroom_patch | III | Mushroom | Sickle · Lv 20 | ForestCrystal Cavern | |
rain_mushroom | III | Mushroom | Sickle · Lv 20 | Crystal Cavern | Hidden |
venom_node | III | Venom | Sickle · Lv 20 | Crystal Cavern | Hidden |
essence_node | IV | Raw Essence | Sickle · Lv 30 | Ruins | Hidden |
royal_herb | IV | Vine | Sickle · Lv 30 | Ruins | Rare |
vine_node | IV | Vine | Sickle · Lv 30 | Ruins | |
mythic_herb | V | Rare Flower | Sickle · Lv 40 | Volcanic Peak | RareDawn only |
nectar_bloom | V | Nectar | Sickle · Lv 40 | Volcanic Peak | RareDawn only |
rare_flower_node | V | Rare Flower | Sickle · Lv 40 | Volcanic Peak | RareDawn only |
Fibrecraft
6 nodesCotton, flax and silk cut with a sickle — the raw thread of every garment.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
cotton_plant | I | Cotton | Sickle · Lv 1 | Forest | TimedBare-hand OK |
wild_cotton | I | Cotton | Sickle · Lv 1 | — | TimedCustom maps |
fiber_plant | II | Fiber | Sickle · Lv 10 | Forest | |
flax_plant | III | Linen | Sickle · Lv 20 | Forest | |
silk_cocoon | IV | Silk | Sickle · Lv 30 | Crystal Cavern | |
ethereal_bloom | V | Ethereal Fiber | Sickle · Lv 40 | Volcanic Peak | RareDawn only |
Quarrying
7 nodesStone deposits broken with a stone hammer for lime, coal, granite and marble.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
sandstone_deposit | I | Sandstone | Stone hammer · Lv 1 | ForestRuins | |
stone_deposit_t1 | I | Lime | Stone hammer · Lv 1 | ForestCrystal CavernVolcanic Peak | Bare-hand OK |
stone_deposit_t2 | II | Stone | Stone hammer · Lv 10 | ForestCrystal Cavern | |
granite_deposit | III | Granite | Stone hammer · Lv 20 | RuinsCrystal Cavern | |
stone_deposit_t3 | III | Coal | Stone hammer · Lv 20 | RuinsCrystal Cavern | |
stone_deposit_t4 | IV | Lava Stone | Stone hammer · Lv 30 | Volcanic Peak | |
stone_deposit_t5 | V | Marble | Stone hammer · Lv 40 | RuinsCrystal Cavern |
Fishing
5 nodesFishing spots worked with a rod — a minigame rather than a swing of a tool.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
fishing_spot_river | I | River Fish | Fishing rod · Lv 1 | Forest | |
fishing_spot_cave | II | Cave Fish | Fishing rod · Lv 10 | Crystal Cavern | |
fishing_spot_lava | III | Lava Fish | Fishing rod · Lv 20 | Volcanic Peak | Rich |
fishing_spot_golden | IV | Golden Fish | Fishing rod · Lv 30 | Volcanic Peak | Rich |
fishing_spot_rare | V | Ancient Fish | Fishing rod · Lv 40 | Crystal Cavern | RareNight only |
Skinning
6 nodesHide taken with a skinning knife from the beasts you fell.
Hides are not drawn from a world node: they are skinned from the carcass of a slain beast, at the beast’s own tier (a tier-4 bear yields ancient hide and needs a tier-4 skinning knife). The hide-rack nodes below exist for custom maps but are not placed in the live world.
| Node | Tier | Yields | Tool · level | Found in | Notes |
|---|---|---|---|---|---|
hide_rack | I | Hide | Skinning knife · Lv 1 | — | Custom maps |
skinnable_corpse | I | Hide | Skinning knife · Lv 1 | — | Timed |
hide_rack_thick | II | Thick Hide | Skinning knife · Lv 10 | — | RichCustom maps |
hide_rack_dire | III | Dire Hide | Skinning knife · Lv 20 | — | RichCustom maps |
hide_rack_ancient | IV | Ancient Hide | Skinning knife · Lv 30 | — | RareCustom maps |
hide_rack_pristine | V | Pristine Hide | Skinning knife · Lv 40 | — | RareCustom maps |
59 nodes